* All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
每种宠物都有独特的技能,新技能被加入到比如熊和孢子蝙蝠这种生物上
* Aspects now no longer cost mana.
守护不耗蓝 了
* Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
闪避,疾跑/俯冲和毒蛇反射是宠物天赋了
* Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
撕咬没有CD了,使用的集中和造成的伤害和爪击相同,他现在变成了消耗集中用的垃圾技能
* Clever Traps (Survival) has been renamed 'Trap Mastery.'
灵巧陷阱(生存系)更名陷阱掌握
* Concussive Barrage (Marksmanship) - Can now proc from Volley attacks.
冲击弹幕(射击系)对乱射有影响
* Deterrence (Survival) - Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
威慑冷却世界减少到3分钟,而且现在能增加你抵抗魔法的机率60%,而且有了新的法术效果
* Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
所有宠物可以学习低吼,畏缩,然后爪击撕咬二选一学一个
* Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
猎人的宠物可以根据它的种族在3系天赋中选择一系来学习。20级开始4级获得一点宠物天赋,80级一共16点宠物天赋
* If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter’s own level.
低级宠物直接升级到比你低5级
* Improved Feign Death (Survival): Now also reduces damage taken during Feign Death by 15/30%.
如果猎人驯服的宠物比猎人自身等级低5级以上,那么宠物将会直接提升到比猎人低5级的水平
* Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
忠诚,训练点数和猎人的训练野兽技能全部移除。宠物现在可以学习各个等级上可学的所有技能
* Master Tactician (Survival) - Chance to proc increased to 10%, up from 6%.
战术大师(生存系)触发机率从6%上升到10%
* Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into 'Improved Tracking'.
怪物杀手和人型生物杀手天赋合并
* New Talent - Improved Tracking (Survival) - Increases all damage done to targets that are being tracked 1/2/3/4/5%.
新天赋:强化追踪(生存系):增加你对你正在追踪类型生物伤害1/2/3/4/5%
* Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
稳固射击受弹药加成,伤害公式被重写以适合他的伤害,额外伤害被略微降低,你如果换上不同的弹药会看到伤害有变化。
* Surefooted (Survival) now reduces the duration of movement impairing effects by 10/20/30% (instead of resist % chance).
稳固天赋现在减少你移动限制效果持续时间10/20/30%
* Trap Mastery (Survival) has been removed.
陷阱掌握去掉了(被原来的灵巧陷阱代替)